Clear Desk


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Information on the learning scenario

An unsupervised workplace can be used by curious persons as an invitation to collect data. Handle information like valuables (wallet, bunch of keys,...), then you are on the right way. Which information is still interesting for strangers is practiced with this learning scenario.

 

Fact sheet

Key Value
Type of game analog
Target audience Employees in companies
Age P16
Game duration 15 minutes
Distribution known_sense